Racing sandbox
Chaos vehicle physics, track gates, lap timing, wrong-way detection, and Lyra-based gameplay systems form the simulation layer.
Learning on Demand Racing
An Unreal Engine racing environment where autonomous drivers train, qualify, and race through reinforcement learning.
System
Chaos vehicle physics, track gates, lap timing, wrong-way detection, and Lyra-based gameplay systems form the simulation layer.
Learning Agents and PyTorch drive policy training with observations, actions, and reward shaping tuned for fast iteration.
Leaderboard, replay, league, and model service infrastructure keeps races measurable and repeatable.
Competition
Training
LoDR connects in-editor experimentation, TensorBoard metrics, model configuration, and online race orchestration into one loop for learning agents that get better on demand.