Autonomous race cars following telemetry light trails on a wet night test track.

Learning on Demand Racing

LoDR

An Unreal Engine racing environment where autonomous drivers train, qualify, and race through reinforcement learning.

System

Built for autonomous racing experiments.

UE5

Racing sandbox

Chaos vehicle physics, track gates, lap timing, wrong-way detection, and Lyra-based gameplay systems form the simulation layer.

PPO

Learning pipeline

Learning Agents and PyTorch drive policy training with observations, actions, and reward shaping tuned for fast iteration.

LOS

Online services

Leaderboard, replay, league, and model service infrastructure keeps races measurable and repeatable.

Competition

Train, submit, race, compare.

01 Train policies against gated track progress and collision penalties.
02 Promote candidate models into league-ready NPC drivers.
03 Run deterministic events with replay capture and leaderboard scoring.
04 Study telemetry, tune rewards, and send the next generation back out.

Training

From dashboard to dedicated races.

LoDR connects in-editor experimentation, TensorBoard metrics, model configuration, and online race orchestration into one loop for learning agents that get better on demand.